| Problem 125 - Numbering Paths, Explanations |
Since there can be an infinity of roads, it is clear that any stupid algorithm will turn stupidly forever.
So, the first thing to do is to get rid of this inifities. What is their definition? If any path exists between your source and your destination that comprise a point of a strongly connected component, then there will exist an infinity of paths.
So the first thing to do is to compute the strongly connected components
Then process each point this way : expand and mark ALL paths (DFS without fog) going out this point as long as you're not encountering points in a strongly connected component. If you arrive in such a component, mark all points reachable (DFS) from this component as having an infinite number of paths.
Beware with points that aren't connected to any other. Since the points are numbered from 0 to n, a definition '1 6 7' does infer the existence of 6 non connected points 0 to 5.
Beware to twice defined ways and to two-way streets.
If you are in trouble with the multi-entry input, read my how to read input.
Problems that process input and generate a simple ``yes'' or ``no'' answer are called decision problems. One class of decision problems, the NP-complete problems, are not amenable to general efficient solutions. Other problems may be simple as decision problems, but enumerating all possible ``yes'' answers may be very difficult (or at least time-consuming).
This problem involves determining the number of routes available to an emergency vehicle operating in a city of one-way streets.
Given the intersections connected by one-way streets in a city, you are to write a program that determines the number of different routes between each intersection. A route is a sequence of one-way streets connecting two intersections.
Intersections are identified by non-negative integers. A one-way
street is specified by a pair of intersections. For example,
indicates that there is a one-way street from intersection j to
intersection k. Note that two-way streets can be modeled by
specifying two one-way streets:
and
.
Consider a city of four intersections connected by the following one-way streets:
0 1
0 2
1 2
2 3
There is one route from intersection 0 to 1, two routes from 0 to 2 (the
routes are
It is possible for an infinite number of different routes to exist. For
example if the intersections above are augmented by the street
,
there is still only one route from 0 to 1, but there are infinitely many
different routes from 0 to 2. This is because the street from 2 to 3
and back to 2 can be repeated yielding a different sequence of streets
and hence a different route. Thus the route
is a different
route than
.
The input is a sequence of city specifications. Each specification
begins with the number of one-way streets in the city followed by that
many one-way streets given as pairs of intersections. Each pair
represents a one-way street from intersection j to intersection k.
In all cities, intersections are numbered sequentially from 0 to the
``largest'' intersection. All integers in the input are separated by
whitespace. The input is terminated by end-of-file.
There will never be a one-way street from an intersection to itself. No city will have more than 30 intersections.
For each city specification, a square matrix of the number of different routes
from intersection j to intersection k is printed. If the matrix is
denoted M, then M[j][k] is the number of different routes from
intersection j to intersection k. The matrix M should be printed
in row-major order, one row per line. Each matrix should be preceded by
the string ``matrix for city k'' (with k appropriately
instantiated, beginning with 0).
If there are an infinite number of different paths between two intersections a -1 should be printed. DO NOT worry about justifying and aligning the output of each matrix. All entries in a row should be separated by whitespace.
7 0 1 0 2 0 4 2 4 2 3 3 1 4 3 5 0 2 0 1 1 5 2 5 2 1 9 0 1 0 2 0 3 0 4 1 4 2 1 2 0 3 0 3 1
matrix for city 0 0 4 1 3 2 0 0 0 0 0 0 2 0 2 1 0 1 0 0 0 0 1 0 1 0 matrix for city 1 0 2 1 0 0 3 0 0 0 0 0 1 0 1 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 matrix for city 2 -1 -1 -1 -1 -1 0 0 0 0 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0